
EXP gain is down to about 40%, which let's you explore the world without ever having to fear to out level the enemies too fast or to become lvl 40 midgame already especially important in order to have room for character development when exploring the Legend of Dead Kel DLC. The mod does the following (you can turn off or separately manually adjust all of these values to your liking as described one post below):ġ. Besides that, it's thick enough to be used as a kite shield and so full of art that it could fill a whole gallery. it will really make you appreciate much more what KOA:R is all about. The intricate mechanics, the lore, the richness and vastness of the world. It's an eye opener on the beauty of KOA:R. One last word, before I get more technical: GET THE OFFICIAL GUIDE (by FuturePress)! I am not the one using capital letters usually to carry messages over, but this is the most fascinating document for a game I have read in my whole gaming life. This mod is a testimony of my appraisal and also a little thank you for this game, especially in the twilight period where the devs have their hands seemingly bound and cannot refine the game further despite their wish and commitment to do so. Would I not love the game as I do, I would not have spend the dozens and dozens of hours doing this mod. The best part for me though is the magic balance between open world and story guided experience that has been found here. It's full to the brim with deep lore, utterly enchanting art, rich character development and combat mechanics that are the best ever implemented in the genre of action RPG. KOA:R as it is is a masterpiece of a game, an outstanding jewel and a work of love and dedication. This is also in no way intended to blame the devs for any balance decision I handle differently here - on the contrary. It's only about personal preference and contains no judgement over anybody wanting more or less challenge than KOA:Reckoning has to offer in its unmodded form. This mod is just me shaping Amalur to feel more challenging. And where there's no death, can there be life? He had to know, he had to feel the challenge again." But where there can be no loss, there can be no victory.

Nothing was threatening him, nothing challenged him. Ysa was the Lord of Summer and would have been forever. The waters had run from the source to the sea to the source, the verses had echoed from the dying to the reborn. All had gone well and would have again and again and again - had he not broken the circle. The waters of the Font of Summer were running silvery through his fingers, while the Shapers in the background chanted their ever repeating verses.

"One day as Ysa, Ruler of the Kingdom of Summer, who slew the unseelie Lord Ohn in the Withering War, sat musing in the shadows of the Grand Trellis, he finally realized why he had done it. The file includes a cached webpage i copied that does break down what has been adjusted.
